About LIFE Knowledge Base

The LIFE Knowledge Base compiles the research papers, presentations, conference presentations, and findings by LIFE Center researchers and their collaborators. This searchable database includes findings about how learning occurs in a variety of learning environments across the lifespan. You may search the Knowledge Base for research by specific authors, browse by key terms, or retrieve research related to specific categories or constructs of interest.

Knowledge Base Results For "everyday science"

Research Seminar Report: The impacts of media multitasking on children’s learning and development

… learning and development at Stanford University on July 15, 2009. With grants from the National Science Foundation and the Spencer Foundation, the seminar was jointly organized by Principal Investigator Clifford Nass, the CHIME (Communication between Humans and Interactive Media) Lab Director and the Thomas M. Storke Professor at Stanford University; co-Principal Investigator Roy Pea, representing the LIFE (Learning in Informal and Formal Environments) Center and Professor of Education at …

Research Commons: Web Diver

… view on precise regions of space and time in video. DIVER has been used for research in the social sciences and arts, and for teaching discussions about video content from K-16 teaching to clinical practice.
Lead Creator(s)
Pea, Roy
Point of contact
Rosen, Joe
joro@stanford.edu
Category of Research Commons Tool
DCT; LAT; BTE
URL
http://diver.stanford.edu
webDIVER Files
The Diver Project: Interactive Digital Video Repurposing (4)

Video-as-Data and Digital Video …

WILD for learning: Interacting through new computing devices anytime, anywhere

… computing where every student has his or her own computer, and where they are available everyday, anytime, anywhere for equitable, personal, effective, and engaging learning give WILD a greater transformative potential than desktop computers.
WILD for learning: Interacting through new computing devices anytime, anywhere. (26)

Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks

… capacities on the Internet has created new possibilities for collaboration in
behavioral science research. Unfortunately, digital video has so far proven to be an
unnatural medium for collaborative activity due to a lack of adequate tools that support
joint analysis of a shared video record. We describe seven socio-technical design challenges
that face what we term computer-supported collaborative video analysis. We also
describe a software environment that we have created …

Learning how to do science education: Four waves of reform

… University
Abstract: In the modern era of the past half-century, we have seen four waves of science education reform activity. Our view is that these waves are building toward cumulative improvement of science education as a learning enterprise. Each wave has been: (1) distinguished by a different focus of design, (2) led by different primary proponents, and (3) contributed to new learning about what additional emphases will be necessary to achieve desirable outcomes for science

Images of self and others as computer users: the role of gender and experience

… with others. The results of both studies suggest that while there is a male image of computer science in general, it is not overly negative and students’ self-perception is not governed by their own gender as much as by other variables.
Images of self and others as computer users: the role of gender and experience (8)

The robot in the crib: A developmental analysis of imitation skills in infants and robots

… time, and what mechanisms are given to robots to achieve equivalent behaviour. Both developmental science and robotics are critically concerned with: (a) how their systems can and do go ‘beyond the stimulus’ given during the demonstration, and (b) how the internal models used in this process are acquired during the lifetime of the system.
The robot in the crib: A developmental analysis of imitation skills in infants and robots (14)

Gender representation and humanoid robots designed for domestic use

… However, little is known about how a robot’s gender representation will affect users in everyday home use scenarios. This paper presents the results of a study exploring people’s expectations of humanoid robots, or androids, designed for home use. Results of this study demonstrated participants’ willingness to attribute human roles and tasks to an android, although they did not indicate an overall preference for the robot as a social actor. In addition, following the viewing of …

Young children’s reasoning about the effects of emotional and physiological states on academic performance

… results shed light on theory-of-mind development and also have significance for children’s everyday school success.
Young children’s reasoning about the effects of emotional and physiological states on academic performance (23)

Opportunities and challenges for language learning and education

… “Opportunities and Challenges for Language Learning and Education,” held at the National Science Foundation Headquarters in Arlington Virginia on September 5-7, 2007. Scientific understanding of language learning is critical for three interrelated national priorities required for continuing American intellectual leadership and scientific innovation. The first of these is to understand the biology of language and its evolution in the learning infant. The second is the universal …